Or a modest A to Z project will inevitably have to neglect some basics if it should not take dozen of hours to be followed.īecause basics are too numerous. Several small tours of specific areas will be easier to understand. That is not possible to make an easy tour of all of blender.īlender is too big and some of its parts are complicated.īecause they are for complicated purpose or they are half-finished or in transition. It jumps right in and takes you on a comprehensive tour of all of Blender. I think it might be useful to develop an intro course that’s as simple as Grant’s (ie not a survey tutorial), but caters more to people who have the sort of aspiration towards realism that turns them away from that low poly look. Nothing really sinks in very deep, and I therefore prefer non-survey tutorials, but for many people they’re the “entry drug” that gets them excited, especially people who’re into realism. CG Boost’s course is more like the donut in style, only more clear and methodical, and less rambly definitely suited for beginners who’re brand new to 3D modeling – I call these tutorial “survey tutorials” because they cover a wide range of Blender hard surface modeling, organic modeling, cloth simulation, particles, texturing. Even if you’re not into that retro low poly style, everything you learn here transfers, and the simplicity and the easy forms distill it down to where it really sinks in. I think it’s so good in part because of its simplicity (the rest is that he’s a superb teacher who understands beginners and the difficulties they have). Grant’s course creates a very simple, low poly scene which doesn’t get into many of Blender’s capabilities (there’s just some super easy volumetrics and lighting). Worth checking out at least those two, and maybe look at lesser known ones as well (I have more in my collection) before embarking on your own project could help you define your niche. CG Boost also has a solid, free beginner course. I don’t want to discourage you from making your own, by all means! But there are already other, more beginner-friendly choices than the donut. Now I generally send people to Grant Abbitt’s beginner course. If at any time you don’t like the donut but like the shape or circle, delete all the other vertices except the original circle and start again with your shape.Nope I got frustrated by the donut to the point of almost dropping Blender, and promptly went looking for something that suited me better. Hope this helps and helps anyone else who reads it. Go to the modifier tab while still in editing and click the modifier button to “subsurf” and adjust that however you want.Ī complete donut. While still in editing with everything selected goto Links and Materials and select “set smooth”. Also press “Ctrl + n” with all the vertices selected. Press “a” to select all and again under mesh tools press “Rem Doub” (remove doubles). Change the steps to 12 or better (24 works nice). Adjust the circle to whatever shape you want the donut to be. While in edit mode still, select all the vertices “a” in the circle and move it out to the right to half the diameter distance away from the center. Go into side view, “1” or “3” (on numpad).
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